![]() We specifically asked AMD about this, and the response was that "AMD Radeon Super Resolution is supported on AMD RDNA architecture-based and newer desktop graphics hardware." In this review, we'll evaluate the performance impact from various lower resolutions at which we upscale to 4K Ultra HD. ![]() Those still on Radeon Vega or RX 500 "Polaris" are out of luck. The company currently supports the Radeon RX 5000 and RX 6000 series, which is RDNA and RDNA2. Radeon Super Resolution requires an AMD Radeon GPU and the latest 22.3.1 drivers being released today. When we think of RSR, the closest example that comes to mind is MadVR, a community-based video renderer for players such as MPC-HC, which uses sophisticated custom algorithms to upscale and process video-it "makes SD look like HD." It doesn't rely on any AI deep-learning neural networks or specialized hardware on the GPU. The algorithm behind this is essentially the same as FSR. While FSR operates within the game's rendering pipeline by upscaling a game's 3D scene that was rendered at a lower resolution before applying post-processing effects to the heads-up display (HUD), etc., RSR simply takes the final output of the game that's entirely rendered at a lower resolution and upscales it to your display's native resolution while attempting to minimize the loss of details from the upscale.
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